GPU rendering is more popular on Motion graphics and similar because the way project assets are managed, in Architectural Viz, CPU still a solid foundation with no limits, well depending on how many cores you can get, share or rent. If you do variate visualization and large projects, you only need to look for CPU. V-Ray for Rhino is a highly accurate renderer for McNeel Rhinoceros, enabling designers to. You can also now manipulate the quick and advanced camera parameters at the same time. The Render settings User Interface has been refined and updated to make the render setup workflow easier than ever. Now depending on what type of visualization you do, 8 or 16 Gb of memory may be OK. In this lesson, we’ll discuss the new optimizations we’ve introduced in the Settings tab in V-Ray Next for Rhino. There are some works around and VRay uses some of them when you use both methods, CPU+GPU, but in those case, it is just better to go with CPU because GPU is not supporting much. MEMORY, no matter how fancy your video card is, if it does not have enough memory for your scene, it won't work! Now what you need to learn is that no matter what the video card manufacturer sell you, there is one basic physic constant. From the beginning, this version had some limitation, and as up today, still have some limitations but it is mostly compatible with everything VRay, Shaders, Lights etc. Lately, with all the GPU frenzy, VRay implemented a GPU version. VRay originally was created to work with CPU, and still, all properties and effect will work with the CPU. Everything is very well explained in the help doc of VRay.
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